3 heroes Essay

This essay has a total of 2895 words and 21 pages.

3 heroes

New World Computing
Heroes of Might and Magic(TM) III
2/12/99

Thank you for purchasing Heroes of Might and Magic III. We hope you
have as much fun playing Heroes(TM) III as we had making it.

------------------------- TABLE OF CONTENTS ----------------------------

1) New Features
2) Manual errata
3) Hard drive space required
4) Mplayer.com
5) Heat.net
6) MSN Gaming Zone
7) Windows(R), Virtual Memory, and Hard Disk Space
8) Miscellaneous
9) Troubleshooting
10) Purchasing 3DO Software
11) Contacting Customer Support

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1) New Features:

After the manual was printed, the following features were added to the
game:

The "T" hot key cycles through each town button on the adventure map.
The "S" hot key brings up the save screen from the adventure map.
The "L" hot key brings up the load screen from the adventure map.
The "I" hot key displays Scenario Info from the adventure map.
The "P" hot key displays the Puzzle Map from the adventure map.
The "V" hot key shows the View World display from the adventure map.
The "D" hot key tells the current hero to dig for the grail.

You may delete a save game from the load game screen by selecting the
file and pressing the Del key.

You may delete a save game from the save game screen by selecting the
file and pressing the Ctrl-Del keys.


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2) Manual errata:

Page 8
Back. "Menu Menu" should be "Main Menu".

Page 35
Armorer secondary skill. Damage reduced by this skill is 5% at Basic,
10% at Advanced and 15% at Expert skill level.

Page 38
Offense secondary skill. Offense increases the amount of damage in
hand to hand combat only.

Page 42
Tactics Formation Table. If a hero has one higher degree of the tactics
skill, troop placement is within the first 3 hex columns. Two higher
degrees of tactics skill allows placement within the first 5 hex
columns and three degrees is 7 hexes.

Page 44
Luck. A positive luck score gives creatures the chance of inflicting
double damage instead of maximum damage.

Page 74
Berserk Spell. The duration for this spell is one attack, not one
round.

Page 78
Frost Ring Spell. The duration for this spell is instant, not one
round per Power.

Page 82
Hall Structures, Capitol. You may only have one capitol. If you take
an enemy capitol, it is downgraded to a City Hall.

Page 89
Harpies & Harpy Hags. The first sentence should read: "Harpies have a
swooping attack that returns them to the hex they started from".

Page 94
Gorgons & Mighty Gorgons. The second sentence should read: "The
mighty gorgon has a death stare with a 10% chance per attack of killing
1 creature per 10 mighty gorgons outright."

Page 98
Efteet & Efreet Sultans. Efteet and Efreet Sultans have Fly movement,
not Ground movement. Efteet Sultans have a natural fire shield
defense, similar to the fire shield spell.

Page 119
Barbarians. Jabarkas is an ogre, not a goblin.

Page 120
Battle Mages. Dessa in an ogre, not a goblin. He also starts with
Basic Logistics, not Basic Ballistics.

Gird starts with Basic Wisdom and Basic Sorcery instead of Advanced
Wisdom.

Oris starts with Basic Eagle Eye instead of Basic Learning.

Vey is an ogre, not a goblin.

Page 121
Beastmasters. Tazar's secondary skill should be Advanced Armorer, not
Advanced Defense.

Page 122
Clerics. Rion starts with Basic First Aid instead of Basic
Leadership.

Sanya starts with Basic Eagle Eye, not Basic Scholar.

Page 124
All Demoniacs' starting abilities are:
Attack 2, Defense 2, Power 1, Knowledge 1.

Page 125
Druids. Elleshar starts with Basic Intelligence, not Basic Mysticism.

Gem starts with the Basic First Aid secondary skill instead of Basic
Diplomacy.

Melodia is an Elf not a Human.

Page 126
Heretics. Ayden starts with Basic Wisdom and Basic Intelligence
instead of Advanced Wisdom.

Page 127
Knights. Sylvia starts with Basic Navigation, not Basic Logistics.

Christian starts with Basic Artillery instead of Basic Tactics.

Page 128
Thant's unique ability allows him to cast Animate Dead at a greater
effect, instead of Resurrection.

Page 129
Gunnar starts with Basic Logistics, not Basic Offense.

Page 130
Kyrre's unique ability gives her a logistics bonus instead of a
pathfinding bonus.

Page 131
Jeddite's unique ability allows him to cast Resurrection at a greater
effect, instead of Animate Dead.

Page 132
Verdish starts with Basic First Aid, not Basic Scholar.


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3) Hard Drive Space:

Heroes III requires approximately 200 megabytes of hard drive space for
installation.


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4) Mplayer.com:

To install mplayer.com software on your computer you must start the
Heroes III autorun program. On most computers, inserting your Heroes
III CD into your CD ROM drive will start the autorun program.

Once the autorun program screen has appeared, click the MORE button.
The Multiplayer Online screen should appear. Select the MPLAYER.COM
button to launch the mplayer.com install program.

If you have disabled the autorun feature on your computer, you can
launch the autorun program by clicking the Window(R)'s Start button,
selecting Programs, then Heroes of Might and Magic(R) III, then
Online Services. Select the MPLAYER.COM button to launch the
mplayer.com install program.

If you're having trouble installing mplayer.com or have any questions or
technical problems with mplayer.com, please contact mplayer.com
technical support by e-mailing support@mplayer.com or by calling (650)
429-3100 between 2 p.m. and 9 p.m. (PST) Tues. - Sat.

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5) Heat.net:

To install heat.net software on your computer you must start the Heroes
III autorun program. On most computers, inserting your Heroes III CD
into your CD ROM drive will start the autorun program.

Once the autorun program screen has appeared, click the MORE button.
The Multiplayer Online screen should appear. Select the HEAT.NET button
to launch the heat.net install program.

If you have disabled the autorun feature on your computer, you can
launch the autorun program by clicking the Window(R)'s Start button,
selecting Programs, then Heroes of Might and Magic(R) III, then
Online Services. Select the HEAT.NET button to launch the heat.net
install program.

If you have any comments or questions regarding the Heat software, Heat
registration, or any other aspect of the Heat site, please contact Heat
via e-mail at tekhelp@heat.net or via phone between 11:00 a.m. and 11:00
p.m. PST at (415) 437-1674. Heat can also be reached online via Heat's
Online Consultation between the hours of 8:00 a.m. and 1:00 a.m. PST. To
get to chat, simply go to www.heat.net, then click the NEED HELP link,
and choose Online Consultation.


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6) MSN Gaming Zone:
Continues for 11 more pages >>