A breif history of Pracy Essay

This essay has a total of 2053 words and 9 pages.

A breif history of Pracy



Piracy is usually determined as a seizure of property (ship, airplane or software) that
holds no commission from the owner (“Piracy” 1). It is mostly linked to the dirty,
bearded men that sailed the seven seas and robed merchant ships or ships that carried a
valuable cargo. This however, was not the case in the late eighties and is definitely not
the case today in the nineties. Now software pirates copy software without the permission
of the company for their own personal benefits. Since piracy interrupts trade between
nations it has been considered to be an offense against international law (“Piracy” 1).
While the pirates in the medieval age roamed for plunder on the high seas, pirate radio
and television stations broadcast, unauthorized software pirates copy to save money and
even if one form vanished, another would soon take its place.


Although the roots of piracy go as far as 102 BC the true sea pirates golden age was
between the time periods of the very late 1600’s and the year of 1923 when almost all
pirates suddenly disappeared. Pirates attacked the Romans as early as 100 BC. This was
not as rough as the future pirates would be, but the idealism of piracy was present. The
so-called piracy’s golden age started in 1695 when the first famous pirate, Henry Every,
began seizing sizable treasures in the Red Sea and this made him an idol to many
unemployed seamen in England. Piracy offered no more risks than being on board an
ordinary merchant or privateering (which is often confused with piracy) vessel and the
returns could be indescribably greater than in trade or attacking enemy ships. This
started an increase in the number of pirates. Soon, in some parts of the world, for
example Nassau, there were so many pirate vessels sailing the seas that the trade between
the colonies and the outside world was nonexistent because all the goods ended up in the
pirate vessels. Although their ways were inhumane and sometimes highly brutal, they had
some sort of passion to sail the unknown and break the law to fight a war on the ordinary
world. Some pirates were famous for their incredible brutality or for their otherwise
colorful personalities: Edward Teach (alias Black Beard), who terrorized the coastline of
North Carolina in 1716-1718; Captain Kidd who was more known for his highly publicized
trial than his wrongdoings; and Bartholomew Roberts who was the last and the most
barbarous pirate captain of the golden age. Before there had been thousands of pirates at
large, but after Roberts’ capture, they all disappeared. It was not the lack of plunder
because there were still many merchant ships sailing between nations with valuable cargo.
Also, the conditions in merchant and navy ships were as severe as before so there was
still a great reason to turn to piracy. It was called the golden age because at this time
there were more pirates (not to mention the number of the well know pirates) than ever
before and their amount of plunder was far greater than any other period in history. From
this time period the original term “piracy” got its name and fame.


This statement been said, “Piracy could never be completely gotten rid of.” This is a
very true statement. It did take a long time, now pirates have set sail again and this
time in cyberspace (The Internet). Their vessels are no longer ships filled with
gunpowder and cannons, but desktop and laptop computers. Software piracy has existed as
long as software itself, but it has not had a notable effect before the late1980’s. The
pirating of software just got easier as hardware became more advanced. The development of
the modem has allowed the computer to transmit and receive data. Due to this
technological advancement pirates (modern term Hackers) have been able to put pirated
software on webpages and websites around cyberspace. These webpages and websites offer
the newest and most popular games and programs available for downloading. The downloading
and these pages and sites are almost or completely free. This of course is illegal
because the game manufacturer has a copyright on the product. The pages or sits are not
operated or used by hardened criminals, but youths that just cannot afford the amazingly
high priced games and programs. The software companies add to the price of the software
because of the losses due to piracy. This then, increases the number of pirates because
of the sky rocketing of the prices. Some good has also come out of the pirate webpages
and websites; they let people try out the software before actually buying it. Some people
(absolutely not all people) commit piracy without even knowing that they are doing
something wrong. Young users mostly do this at the ages of nine to fourteen whom
innocently copy games from their neighbors, friends, or relatives. Some adults also commit
this “innocent” crime just because they do not know anything about computers; they copy a
new word processor from their office to take home to use on their personal PC.


However, there are some businesses and firms that deliberately copy software to cut costs
or to sell it. These counterfeiter businesses are seen as the primary culprits of
committing software piracy (“Software Piracy”10) because they obtain a copy and then pass
it around to 10 people and still have it on network. Why is this considered piracy?
Because a user has to pay for every used copy and when it is on a network there is only
one copy and the whole office is using it. If it is used on 10 machines the company
should purchase 10 copies of that software. It doesn’t seem a big deal to copy software,
so why care? It sure has not shaken Microsoft, or any other massive company, but smaller
companies are the ones that are usually hit hard by piracy. This is because their sales
are not as vast and the numbers of pirated software exceeds the legitimate number of
software on consumers’ computers, so the small business or company does not get enough
profit to keep itself from bankruptcy. This shows how fast a copy of software program can
spread and a company’s profit is lost. A friend copies a game from a friend who got it
off a pirate bulletin board. This friend then copies the game to the entire
computer-owning friends of his and so forth. If all this goes well, you can have 150
copies around a small city or town in a week. This adds up to about $7500 a week in a
small city; small companies just cannot afford to lose that much profit per city, at that
rate. Currently software companies are trying to rid the world of software piracy, but
the problem is vast and cannot be resolved in a day and a night. Even if it was solved,
the question remains would it be for the good of the computer industry or would it be for
the worst of it. Companies are claiming that if piracy were eliminated, there would be a
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