Game viloence Essay

This essay has a total of 425 words and 2 pages.

game viloence

As of Monday morning GameStop bought EB Games for 1.44 billion dollars, 70 percent of it
being cash and the rest in stock shares. So what does this mean to the average person?
Probably not much, but to the gamers of the world it is tremendous. GameStop is the
largest video game chain in the United State and EB Games has expanded itself from the
United States to Canada, and now even Paris. In short, with GameStop merging with EB
Games, it has created a corporation as large or even larger than the Wal-Marts and Targets
of the world but are strictly devoted to video games, DVD movies, and other gaming
products. This means that theres going to be more advertisements and more frequent coupons
and discounts in our Sunday papers for the newly branded GameStops. Thus being a very
exciting time for the gamer community. So now how is this information relevant to
psychology? The goal of this merger is to attract more cliental to GameStop, which sells
games that have mature and violent natured games (as well other less aggressive titles)
that in pasted years have been accused of generating hate crimes as well creating violent
tendencies in our youth. So the big dilemma is this going to generate more criminal
activity in our youth due to a great accomplishment of a corporation? Or is the blame of
criminal activity in the youth being generated by some other factor all together?
Psychology tests that we have gone over in class suggest that if we witness violent
actions taken out on something physically or verbally that it's ok for us to do it, as
long as the party witnessed doing it didn't get recommended for their actions. So is this
the same to be said about the video game industry where it's ok to kill someone to make it
to the next level without getting in trouble for your actions? I personally am in the
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    barnes and noble Barnes Noble does business -- big business -- by the book. As the #1 bookseller in the US, it operates about 650 superstores throughout 49 states and the District of Columbia under the banners Barnes Noble, Bookstop, and Bookstar, as well as about 200 mall stores using the names B. Dalton, Doubleday, and Scribner\'s. The company\'s GameStop subsidiary is the #1 US video game retailer with about 1,500 stores under the names Babbage\'s Etc., GameStop, and FuncoLand. Barnes Noble o
  • Game viloence
    game viloence As of Monday morning GameStop bought EB Games for 1.44 billion dollars, 70 percent of it being cash and the rest in stock shares. So what does this mean to the average person? Probably not much, but to the gamers of the world it is tremendous. GameStop is the largest video game chain in the United State and EB Games has expanded itself from the United States to Canada, and now even Paris. In short, with GameStop merging with EB Games, it has created a corporation as large or even l