This essay Art as a Science has a total of 1649 words and 9 pages.
Art as a Science
As funding for education is decreased in certain areas and put to other uses, classes such as art and music have peen put on the back shelf. The idea is that they are not quite as important to a child\'s education as English, history, math, and science. Obviously, teachers of artistic classes feel that their jobs are important to the learning and development of the children that they work with, but others are quickly realizing the importance of arts in all aspects of human interaction. Crayola has recently released an ad campaign claiming that, "Today\'s Crayola kid is tomorrow\'s self confident adult" ("Crayola"). They say, "studies show that children who participate in the arts are more likely to say they feel good about themselves" ("Crayola"). As the importance of art becomes more evident it might be necessary to view it in new perspective. Music and art are very mathematical. "In the early 1400s, Leon Battista Alberti suggested painting be considered a Liberal Art with a scientific basis. In De Pictura he exposed optical perspective as a geometrical technique which could be applied by artists to their work" (Science Art). Although art is viewed as a flowery pastime by most people, it can be seen in artistic discovery and advancements, through the recreation and entertainment that most people enjoy today, and through the lives and works of those we consider to be artists that art is amazingly concerned with science.
The development of art forms such as photography were made possible because of scientific discoveries. The earliest photograph is attributed to Joseph-Nicephore Niepce. Although his first photograph was no where near as clear and glossy as what we would consider to be a photograph, his scientific discovery allowed for further development in the area. Robert Kunzig writes
Niepce used particles o asphalt, hardened by the sun and rinsed in lavender oil to capture his pictures. Invented in 1824, Niepce\'s camera had to be opened to the sun for at least eight hours (and sometimes as long as two full days) to expose its asphalt film. In the late 1830s, Louis-Jacques-Mande Daguerre\'s use of silver halide emulsions and development cut that time down to less than half an hour. (24)
Without these scientists and their interest in creating and discovery the art world today would be missing out on all sorts of creative outlets like photography.
Computers and advanced technology have made it possible to create film-work that continues to grow more and more accurate and lifelike. With the invention of computer animation, animators have been able to create scenes for movies in minutes rather than hours. Computer animation is not limited to cartoons but can also be used to create events that would have been dangerous or impossible to capture otherwise. Journalist Fenella Sauders, who spoke with Computer graphics scientist John Anderson, reports
"a lot of science went into making those monster waves in the film The Perfect Storm. Anderson says, \'The trick (in making a wave look more believable) is to cheat the physics. If you want a wave to break at a certain time, you have to manipulate it a significant amount of time ahead. You can\'t just come in and break it right then because it will look like the hand of God just came down and slapped the thing\'." (Hand God 11)
Thanks to advancements in technology like computer animation people get closer and closer to realistically recreating reality.
Games, although not always considered to be an art form, are making a new name for themselves as visual attractions when they meet architecture. Architecture and art have always been closely related. Most building are not only designed to be sturdy but also to be beautiful to the eye and to the soul. It is not uncommon to drive though a city and see a large mural painted on the side of a building. What is uncommon is to see a ten story Tetris game running on the side of a building, but students from Brown University\'s Technology House have made that sight a little more common. Fenella Saunders reports, "several hundred people got to play the game, including Apple cofounder and Tetris whiz Steve Wozniak, who flew out for the event" (Tetris 18). Move over Wyland. A
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Giftedness, Age of Enlightenment, Fabulists, Leonardo da Vinci, Physiognomists, Crayola, Vinci, Renaissance, Tetris, Mona Lisa, Invention, Martin Kemp
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